Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. Using. this plus your starting battleships completely ruins ai. Front 1. any tactic will defeat AI. Main battle tanks are useful as well to get tanks out in the field quickly, but I have to use army exp to upgrade them which one is a more viable option? Thx in advance. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. Light cruisers can fill the role of destroyers or that of heavy cruisers. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. Nah, not useless. Don't let your navy engage for. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. Medium howitzer is very good. More speed and lower visibility is always good. 5 production per day. Good news: it's better at dogfighting than the 1940 heavy fighter. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Trips. So! (2. If you want to hunt surface fleets, you ll need at least 30 subs i would say. For the record, my play style is usually just spamming naval mines because that's all I understand. Spam divisions/planes. Ship Design. This assumes you actually have obsolete 1936. it's light cruisers that destroy screens a. These are definitely used in conjunction with. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. The doctrine. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. . Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. Navy in MP is crazy fun. It’s not exactly clear in. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. To add modified equipment: Create a equipment variant. Results may vary as Italy. AI has no answer to sub 3 spam. 1936 Destroyer Hull. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. it's light cruisers that destroy screens a. Submarine Hull: 0. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. Barbarossa and No Step Back. 11. k. Then the torp destroyers kill enemy caps. Jump to latest Follow Reply. In this video I look over the potential new naval meta. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. You can refit it to have some pretty amazing sub detection. could be. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. Stack at least 8 divisions per tile. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. Maybe AA to help vs bombers. Bay's Plane and Naval Units Scale Mod. Go to hoi4 r/hoi4 • by. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. FrontierJustice- • 3 yr. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. unless they have better coverage of sea zone then naval ones. We have updated our Community Code of Conduct. " Upgrade the things you want to upgrade and save it. I routinely set 15 CLs on seek and destroy. 5, so it's not helpful in this area. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. Convert back to Template 1 once your production issues are resolved. So your best option are Destroyer's and Submarines. arty for soft attack 21w. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. Build and spam only battlecruisers and destroyers. They win a few battles but I don't seem to make progress. Morale an important program for improving the cooperation of human subunits. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. 1936 Battleship. Vanilla HOI4 doesn't work. Having air superiority is super important for spotting and battle. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. the reason you build light cruisers as any naval power (uk. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. 7% damage reduction with its light guns. #10. I'd say they are just fine. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. Our first focus will be "Purge the Kodoha Faction". So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. This is one of the cheapest ways to build a “real” navy. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. That's what I've found for a long while now. "Forget all your naval options and spam submarines" - Sun Tzu. Fire Control 0. In effect, this mod makes carriers weaker. As you can see, the divisions cost the same. Think of it like a car's fuel economy. Secret Master Covert Mastermind. Building a tank destroyer division is something that may work as well. The carriers covered the Mariana's, PI Sea, Bismark Sea. AI has no answer to sub 3 spam. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. This can be attached to your patrol screen fleet for max convoy and sub destruction. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Personally for me CLs are the winners of this update, in a flashback to the game’s. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. r/hoi4. Playing as Canada and trying to serve their historical escort role. Set them to convoy hunt. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. Rush 1940 sub and snorkel. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. The first key to building a navy in Hoi is to build smarter, not harder. Hull Types: Battleship Hull: 2. As 1. Which makes them much more difficult to sink. Poland and the Soviets now have hybrid trees that use elements from both the DLC and 56. Radar cruisers and aa capital ships are useful as well if you can afford them. @EmhaN In the tank designer, look at the upper left side. Edit to link to my cut/paste. Turn Expert AI on at a minimum. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. From the wiki [hoi4. Naval bombers delete the screens, subs kill the convoys and capitals. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. The advice given seems to be the current standard. You pair this with patrols. Maintenance companies are good on your armored divisions to reduce attrition losses. r/hoi4. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. 3. this guide focuses mainly on the hoi4 surface fleet. But you can just spam light attack on light cruiser. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. The maximum number is 999,999,999, anything higher than. The first is to give the tank high soft attack, but very low hard attack and piercing. All navies in HOI4 start with navies with almost no AA defenses. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. Simple guide and list to the add_equipment console command. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. 366K subscribers in the hoi4 community. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. And of course the piercing. I hope that you give me an up-to-date avice upon fleet composition and ship builds. Destroyer with only torpedos. Battleships. If they hit 0 manpower before you you win. Never miss a thing. Archived post. its a 40 width divisions filled with. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. They are sitting ducks unless you upgrade them. A basic panzerschiffe is going to cost 5235 IC 4S (steel), which is a pretty major investment for only 220 HP, which is an IC/HP ratio of about 23. It's the meta for a reason. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. Whenever you get air superiority spam nukes. 10mpg with 10 gallons is 100 miles. The AI doesn't. I would say subs are the most OP. Each hull type contains a number of module slots. any tactic will defeat AI. The cruisers kill enemy screen ships. You can defeat all AI navies with only naval bombers. Having a ton of navs basically guarantees you’ll win. You are not detecting subs better with tactical bombers. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). classteen • Fleet Admiral • 2 yr. Capacity divided by consumption. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. The Ai cannot handle it. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. . 10 to 1 advantage easy. Pretty damn cheap for its effects. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. Except that ships don’t run out of fuel in HOI4. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. Added focus tree toggles for Estonia, Latvia, and Lithuania. Hull count + speed is all you’re really looking for if you go roaches. much everything, so you need light cruisers to do the heavy lifting. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Win. 1, each battalion weighs 0. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Tech: *Research towed artillery immediately to get the line gearing. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Business, Economics, and Finance. It's a game, after all. Subs can play a lot of different roles and the fleet size depends on what you aim for. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). I miss that destroyer. Destroyers should be at least 4 per cruiser. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. netherdraku • 4 yr. Naval bombers, subs. A place to share content, ask questions and/or talk about the grand strategy game…A shortcut to add_equipment is simply ae. Heavy tanks are slow but have usually ~20 more armour than mediums which can make them unpenetrable depending on tech. Go to hoi4 r/hoi4. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. It will generally do all three better than light cruisers. Medium battery vs light battery. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Infantry can also be upgraded to the point where they can handle. using fleet in being makes this combo super deadly. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. Maybe tanks can help too idk. Go to hoi4 r/hoi4 • by DukeOfIncels65. I usually use the name of the class "retrofit. Can certainly start off the campaign with less to get the ball rolling but spam. With 1940s tech. As we all know ships in Hoi4 have been completely changed the old. The purpose of infantry is to defend. Easy, cheap, and effective. Light Cruiser Spam. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). 800 Tacs and 1200 CAS will literally wreck them. Light cruisers, especially with the. Go to hoi4 r/hoi4 • by. Maybe go for breakthrough instead. Report. The way naval hit probabilities work in hoi4, it's a reasonable concept. There are essentially two metas. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. 6x. 6, which is barely enough. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. Never miss a thing. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. . In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Destroyers. I typically just spam medium tanks and use them. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. #13. Suffice to say. The counter to carrier spam is spamming more carriers than the enemy. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). The development of the torpedo gave rise to the Jeune École doctrine, which held. Creating a task force composition will also activate automatic reinforcements. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. They will then just spam the Zero for use on land and on carriers. 2 inch Mortar. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. Capitulate a major with a fleet. Double line at in Divisions, move them around to counter armour. CowboyRonin. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. 43. In this video I look over the potential new naval meta. I didn't check Kamchatka to Alaska, but visually it looks even further away. Invasion convoy interception has reverted to pre 1. ago. Let me explain. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. Light Attack Destroyer Spam. 0 unless otherwise noted. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. Set to engage at high risk (sub3 or sub4 only). . According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. But in general, which is superior. Any help would be much appreciated. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. I transform Royal navy C/D/E class cruisers into glorious murder-screens. At the start of the game, each country will have a. I alternate between those two, recruiting. And also of course speed so engine up to 9. and since heavy cruisers are cheaper than. DD and Naval Bomber spam. For instance, a Tier 3 Heavy Cruiser only suffers an 11. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. But. If air isn't an issue then it's between all main guns and dual torpedoes. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. HoI4 Dev Diary - Ship Designer. ; About Hearts of Iron. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. Without Armor, hardness is not necessary. The combination of speed and visibility make your ships much more difficult to hit. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Higher production cost, but these divisions are nearly unstoppable. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Atari774. For naval doctrine, almost always use trade interdiction. Pretty much. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Members Online • [deleted] Are the destroyer useless? Discussion. Win. - When your fleet meets and enemy fleet they begin a naval battle. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). Destroyer spam is the old meta. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Depends on your viewpoint. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. I decided to test out what anti air does exactly for a ship. Join my discord:. light battery 1 its cheap, destroyer guns does almost no damage anyways. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Put the patrol cruisers in the english channel on patrol, set them to never engage. For naval doctrine, almost always use trade interdiction. Which makes them much more difficult to sink. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. Report. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. Jul 9, 2001 37. That's a difference in cost of 52%. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. View community ranking In the Top 1% of largest communities on Reddit. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Cold War: Iron Curtain is supported and in active development. HOI4 Special: Subs with snorkels, lots of Naval bombers. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. There are two main types of Roach, air Roach and no-air. Only. View community ranking In the Top 1% of largest communities on Reddit. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. This gives you ratios of ~45. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. 2. Heavy TDs are best, but IC intensive. . 016. Tanicius. Also use some heavy cruisers built to kill screens too. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. It worked OK but not any better than normal. But, Naval AI is doesn't exist so you can't really go wrong with anything you do.